Time Heals All Wounds.. And Then Kills the Patient
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Evening
Evening
Wed Nov 22 14:16:41 2006
Abandoning Culture

I find it rather endearing that recently someone told me that nobody knows why certain packages get delivered to one of the four possible locations on CMU campus (Central Receiving on Penn Ave, the UC Mail Centre, the departmental mailroom the recipient belongs to, or directly to where they're addressed to). That feeling of amused hopelessness reminds me a bit of one of the cute things my Grandma sometimes says (alas, I can't convey the tone of voice she uses), "I can't know!". Presumably there's some logic to it... unless it's just whatever delivery driver is active that day.

The centre I see for much of the sickness in American society is dominance of devotion to one's own welfare over other values. This takes many forms, as appropriate for a person's position, and feels to me like something that in healthier societies is outgrown in the teenage years. To tame this instinct is a step towards maturity, and to tame it further a step towards virtue.

I recently recieved an email regarding a project that I started, and abandoned some time ago -- MoLD. It was an attempt to make a Perl-based roguelike. I took it up to the point where there were items, people could walk around on the map, and people could move between different maps. I'm trying to decide if I should restart the project or not, and if I do, if I should do it in Perl6 (bleeding edge yay!), recruit other people (there are some things, like monster AI, that I really don't have an idea what to do), refactor the whole thing, etc etc.

I've always been better at starting projects than continuing/finishing them. Things I've worked on over the years, with status:

As an amusing counterpart to thinking about restarting MoLD, given that I've recently been having a great time playing Kingdom of Loathing, I've been toying with the idea of making a serious clone of it. This is ironic because MoLD was always intended to be a mild parody (in parts, at least) of the roguelike genre.

I wonder if I used a file manager by default, and had a prominent "Projects" folder, I would be more prone to actually work on these things - in some ways my desktop interface (both the GUI and the Unix CLI) arn't in-your-face enough.